Texcoords?

[java] private void intMaterials(){
tree=new Material();
tree = new Material(assetManager, “Common/MatDefs/Misc/Unshaded.j3md”);
tree.setTexture(“ColorMap”, assetManager.loadTexture(“Scenes/AndroRoom1/Tree2.png”));
tree.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);

}
private void loadLvL(){
    Room = (Node)assetManager.loadModel("Scenes/AndroRoom1/AndroRoom1.j3o");
    for(int i=0;i<Room.getQuantity();i++){
      if(Room.getChild(i).getName().startsWith("Tree")){
         Room.getChild(i).setMaterial(tree);
         Room.getChild(i).setQueueBucket(RenderQueue.Bucket.Transparent);
      }  
    }
    rootNode.attachChild(Room);
}[/java]  

hm…the tree is wrong way round… :frowning:
its as the texcoords are not used… i even manipulatet the texcoords but it was always the same result
do i have to activate texcoords???

try flip the image around, or set the flip image flag (i forget where you do that)

yeah i already flipped the image and this works… but there is still the problem that if i needed the texcoords they wouldnt work in this case its not a problem but maybe another day i will have the problem