I used to have a small texture atlas for my project but I have expanded the atlas with an additional 8 textures. When I implemented the new atlas into my project I noticed something strange…
As you can see in the above screenshot my grass texture is mixing up with other textures from my atlas. The strange part is when I get up close to the grass I can see the texture being applied correctly. My values for selecting the grass texture are correct.
What could be causing this and how can I solve this problem?