Texture of glb does not load

You can find a bunch of other prebuilt LightProbes here:

Thumbnails here:

And this is the code I’d use to load one of those probes:

Spatial probeHolder = getApplication().getAssetManager().loadModel(probeName);
LightProbe probe = (LightProbe)probeHolder.getLocalLightList().get(0);
probe.setPosition(Vector3f.ZERO);
probeHolder.removeLight(probe);   
rootNode.addLight(probe);
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