I've created my own basegame extension class. I can now float arround in void with the controls working accordingly. Time to add a box! This works correctly as well, the problem comes when I want to add a texture to it.
I use an URL to specify the location; whenever I give a location where the image is and start the game I get nothing. When I give a false location (and I get that as debugmessage in the console) I get the same untexturised box. To make it more strange, the URL location is exactly the same as used in the training examples. It's not a matter of the image not being found (since he does find them; hence I get now debugmessage that the URL was nonexistant). I have no idea what might be causing this. Im using the following code
public class techDemoTest3 extends BaseGame
{
private int width, height, depth, freq;
private boolean fullscreen;
private Camera cam;
protected Timer timer;
private Node scene;
protected InputHandler input;
protected float interpolation;
//public URL monkeyLoc=techDemoTest3.class.getClassLoader().getResource("jmetest/data/images/Monkey.jpg");
public static void main(String[] args)
{
techDemoTest3 app = new techDemoTest3();
app.setDialogBehaviour(ALWAYS_SHOW_PROPS_DIALOG, techDemoTest3.class.getClassLoader()