The game crash on some windows

In some windows the game unexpectly crash. The console dissapears but a log file is created. Is this: http://pau.alesboires.com/hs_err_pid.log



is strange because t is in the GL code



Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)



J  org.lwjgl.opengl.GL11.nglDrawElements(IIILjava/nio/Buffer;IJ)V



J  org.lwjgl.opengl.GL11.glDrawElements(ILjava/nio/IntBuffer;)V



J  com.jme.renderer.lwjgl.LWJGLRenderer.draw(Lcom/jme/scene/TriMesh;)V



J  com.jme.scene.TriMesh.draw(Lcom/jme/renderer/Renderer;)V



J  com.jme.scene.Spatial.onDraw(Lcom/jme/renderer/Renderer;)V



J  com.jme.scene.Node.draw(Lcom/jme/renderer/Renderer;)V



J  com.jme.scene.Spatial.onDraw(Lcom/jme/renderer/Renderer;)V



J  com.jme.scene.Node.draw(Lcom/jme/renderer/Renderer;)V



J  com.jme.scene.Spatial.onDraw(Lcom/jme/renderer/Renderer;)V



J  com.jme.scene.Node.draw(Lcom/jme/renderer/Renderer;)V



J  com.jme.scene.Spatial.onDraw(Lcom/jme/renderer/Renderer;)V



J  com.jme.scene.Node.draw(Lcom/jme/renderer/Renderer;)V



J  com.jme.scene.Spatial.onDraw(Lcom/jme/renderer/Renderer;)V



J  com.jme.renderer.lwjgl.LWJGLRenderer.draw(Lcom/jme/scene/Spatial;)V



J  com.jme.renderer.pass.RenderPass.doRender(Lcom/jme/renderer/Renderer;)V



J  com.jme.renderer.pass.Pass.renderPass(Lcom/jme/renderer/Renderer;)V



J  com.jme.renderer.pass.BasicPassManager.renderPasses(Lcom/jme/renderer/Renderer;)V



J  citm.states.Ingame.render(F)V



J  com.jmex.game.state.GameStateNode.render(F)V



J  com.jmex.game.StandardGame.render(F)V



j  com.jmex.game.StandardGame.run()V+196



j  java.lang.Thread.run()V+11



v  ~StubRoutines::call_stub





I’m going to try with last version of lwjgl (2.3) because is a intel

Tried updating the grafic driver?

i had exactly the same crash in the same place on windows 7 in the last project i was working on…

no idea what was causing it…

would like to see if the new lwjgl fixed it…

The grafic driver is the last version. In this case a intel