In some windows the game unexpectly crash. The console dissapears but a log file is created. Is this: http://pau.alesboires.com/hs_err_pid.log
is strange because t is in the GL code
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
J org.lwjgl.opengl.GL11.nglDrawElements(IIILjava/nio/Buffer;IJ)V
J org.lwjgl.opengl.GL11.glDrawElements(ILjava/nio/IntBuffer;)V
J com.jme.renderer.lwjgl.LWJGLRenderer.draw(Lcom/jme/scene/TriMesh;)V
J com.jme.scene.TriMesh.draw(Lcom/jme/renderer/Renderer;)V
J com.jme.scene.Spatial.onDraw(Lcom/jme/renderer/Renderer;)V
J com.jme.scene.Node.draw(Lcom/jme/renderer/Renderer;)V
J com.jme.scene.Spatial.onDraw(Lcom/jme/renderer/Renderer;)V
J com.jme.scene.Node.draw(Lcom/jme/renderer/Renderer;)V
J com.jme.scene.Spatial.onDraw(Lcom/jme/renderer/Renderer;)V
J com.jme.scene.Node.draw(Lcom/jme/renderer/Renderer;)V
J com.jme.scene.Spatial.onDraw(Lcom/jme/renderer/Renderer;)V
J com.jme.scene.Node.draw(Lcom/jme/renderer/Renderer;)V
J com.jme.scene.Spatial.onDraw(Lcom/jme/renderer/Renderer;)V
J com.jme.renderer.lwjgl.LWJGLRenderer.draw(Lcom/jme/scene/Spatial;)V
J com.jme.renderer.pass.RenderPass.doRender(Lcom/jme/renderer/Renderer;)V
J com.jme.renderer.pass.Pass.renderPass(Lcom/jme/renderer/Renderer;)V
J com.jme.renderer.pass.BasicPassManager.renderPasses(Lcom/jme/renderer/Renderer;)V
J citm.states.Ingame.render(F)V
J com.jmex.game.state.GameStateNode.render(F)V
J com.jmex.game.StandardGame.render(F)V
j com.jmex.game.StandardGame.run()V+196
j java.lang.Thread.run()V+11
v ~StubRoutines::call_stub
I’m going to try with last version of lwjgl (2.3) because is a intel
Tried updating the grafic driver?
i had exactly the same crash in the same place on windows 7 in the last project i was working on…
no idea what was causing it…
would like to see if the new lwjgl fixed it…
The grafic driver is the last version. In this case a intel