I’ll be pushing out an update soon that allows you to queue TemporalActions and Emitter functions. The 2D particle emitter got a serious facelift as well.
I’ll be posting something specific about all the the particle emitter is capable of now. One of the coolest feature is being able to shape the emitter… you can see a small demonstration of this in the video above.
Hmmm.
Would it be worth putting up the code to some of your examples? You’ve done quite a lot of very cool ones! Possibly in the docs or on a source control somewhere? I’d personally find it quite useful!
I will be updating documentation once this is squared away. Another family drama situation has my attention atm, so gonna be a day or two before I can finish up the work on this, publish and update documentation. Super sorry for the delay, but this has to take priority. =)
I’m actually really looking forward to getting this out… I think 2d support for JME is something that will eventually have to happen (especially for android/iOS) and hopefully this will suffice (at least in the meantime).
I will be updating documentation once this is squared away. Another family drama situation has my attention atm, so gonna be a day or two before I can finish up the work on this, publish and update documentation. Super sorry for the delay, but this has to take priority. =)
I’m actually really looking forward to getting this out… I think 2d support for JME is something that will eventually have to happen (especially for android/iOS) and hopefully this will suffice (at least in the meantime).
Oh man =(.
If I could help with documentation, I definitely would. But I don’t know anywhere near enough yet! I’ll be delving more into the gui a bit more soon as I need to write some better more custom stuff for my project… so perhaps I can help out by writing a few tutorials.