Time-based animation queue manager - this is pretty sweet (2D framework)

I’ll be pushing out an update soon that allows you to queue TemporalActions and Emitter functions. The 2D particle emitter got a serious facelift as well.

[video]http://youtu.be/K1HOMK1wSaM[/video]

I’ll be posting something specific about all the the particle emitter is capable of now. One of the coolest feature is being able to shape the emitter… you can see a small demonstration of this in the video above.

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Hmmm.
Would it be worth putting up the code to some of your examples? You’ve done quite a lot of very cool ones! Possibly in the docs or on a source control somewhere? I’d personally find it quite useful!

Ehr, this is so freaking cool . Keep up good work and more demos please!

Hey all…

I will be updating documentation once this is squared away. Another family drama situation has my attention atm, so gonna be a day or two before I can finish up the work on this, publish and update documentation. Super sorry for the delay, but this has to take priority. =)

I’m actually really looking forward to getting this out… I think 2d support for JME is something that will eventually have to happen (especially for android/iOS) and hopefully this will suffice (at least in the meantime).

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@t0neg0d said: Hey all...

I will be updating documentation once this is squared away. Another family drama situation has my attention atm, so gonna be a day or two before I can finish up the work on this, publish and update documentation. Super sorry for the delay, but this has to take priority. =)

I’m actually really looking forward to getting this out… I think 2d support for JME is something that will eventually have to happen (especially for android/iOS) and hopefully this will suffice (at least in the meantime).

Oh man =(.

If I could help with documentation, I definitely would. But I don’t know anywhere near enough yet! I’ll be delving more into the gui a bit more soon as I need to write some better more custom stuff for my project… so perhaps I can help out by writing a few tutorials.

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