To entity or not to entity?

In answering another post:

I did a little digging and discovered that JME’s PhysicsSpace is really the wrapper for native bullet (or in the case of JBullet the bullet engine). So it’s hard to avoid using it.

@Ali_RS you might consider reposting your response over there and/or continuing that conversation. You have way more experience with bullet and Zay-ES than I do. It seems like you may have taken the final option in my suggestion on that other thread. I’d be interested to know more about your Body object. Are you effectively keeping a physics-only set of spatials?

I think it would be nice to open up PhysicsSpace a bit more. Perhaps at least add one or two more “else” branches to the add(Object)/remove(Object) methods.