hahah… that chat got a little too lively and I did NOT get sound in… but we did get proper location based entity filtering working. We’ll definitely be able to finish it up next week and I’ll try to make sure by laying the rest of the ground work.
I’ll add chapters to the video later tonight so folks can skip around if they want. I spent the first 15 minutes going over the world structure of Mythruna which took a little more time than I’d anticipated.
Because any object can have sounds… even ones that have no visuals.
MobAnimationState is only for animated characters.
Also, it gets tricky because I never actually “play” an animation… I carefully control which frame of the animation I play by sending time codes from the server. So triggering sounds becomes problematic if there is ever any weird jitter.
It is tempting to handle some sounds there, though… as otherwise synced foot steps are really hard. So I may do some sounds on that side.