I’m trying to make a game, and I’m trying to have a large word appear on the screen!
I attempt to use the default bitmap font that comes with jme, but if I size it up it gets all blurry.
I imagine it being a BitMapFont may have something to do with it, as most fonts I see out there are True Type Fonts.
Are these types of fonts useable with the jme?
Is there a way to get the bitmap word to appear larger without the blurring?
Is there perhaps another font provided within jme that would solve this problem easily?
I guess the main question is, how would I achieve a large word on the screen Without the font blurring