Tutorial for HUDs in jME1?

Hi guys:

I'm working with a small team that is using jME to add the 3D graphics part to an engineering simulation tool.  We're making great progress and are very impressed with the capabilities of jME.

When we started back in the fall of 2008, we elected to go with jME 1 due to it's completeness, the amount of documentation and that fact that the code is essentially static.  As such, when looking for documentation or tutorials now, it's sometimes difficult to find articles that are relevant to jME1.  Most people seem to have migrated to jME2 and as such new articles are written for that code base.

Does anyone know if there is a jME1 Tutorial that describes how to build a simple HUD ?

Thanks for your help.



I see your problem, for example the huds_for_the_total_noob series, was only party updated to jme2. (sometimes it uses Alphastate, sometimes Blendstate.

If you are logged in on the wiki page, you have the option to see the old revisions of a page.

That way you can still see the jme1 version.

For example:



You can see the page revisions also if your not logged in, just add a ‘&do=revisions’ at the end of the wiki URL.


Hi Core-Dump:

Thanks for the pointer.  I'll surf through the older versions.

I'm wondering though, as jME continues to grow and project teams are out there potentially working with a variety of different versions of the code, could we serve the community better by creating separated areas for documents that pertain to each version of jME ?

Thus, there would be a page that collects Tutorials for jME 1 and another for jME 2.  Just a thought.



thats the idea:


But this specific wiki entry was modified before there were separate areas for 1.0 and 2.0.

Maybe the hud wiki should be reverted to 1.0 state and the 2.0 version of it should be recreated in a new page.

The only problem is…someone has to do it :wink:

The wiki needs a lot of work in that area.

On the other hand, now that there are released jars and a tagged sourcecode, its more safe to use jme2.0.