UserData: Is UserData inherited by child Spatial? In other words if I put {“key”:”passable”,”value”:”true”} on a node and I collide with its Geometry and check its UserData for “passable” would I get “true”?
A yes or no to this question would be fine in the event that the answer is no I would just step up through the parent Nodes and look for the UserData Key “passable”.
Custom Controls: I would like to create a custom player control that doesn’t use Bullet. There are two things that the control is doing one is casting a ray down from the player’s centre the other is checking collisions of a custom bounding object.
Question 1: How would you find the root Node and why would you do it that way? “I need to find the root node to check collisions for both”
Question 2: How would you move the player smoothly through the world? “I am moving x check collisions, moving y check collisions, then finally moving z and again checking collisions the result is what I want but just looking for a better way”
Sorry in advance if either of these topics have been covered in the forms here.