Updating Text in HUDS

I'm trying to create a HUD that basically displays 'debugging' information. One of these is the location of a the camera. Whenever there's a change in cam.getLocation(), I would call an updateHUD. Snippet of this is below:



String s8 = "Cam Coordinate: (" + cam_location.getX() + ", " + cam_location.getY() + ", " + cam_location.getZ() + ")";
fpsNode.detachChild(t8);

t8 = new Text("t8", s8);

Text[] myText = { t7, t8 };
        int delta = 0;
        for(Text t:myText) {
            t.setTextColor(ColorRGBA.green);
            t.setLocalTranslation(new Vector3f((display.getWidth() /
                2f - 8f) + -270, (display.getHeight() / 2f - 8f) + 240 - delta, 0));
            fpsNode.attachChild(t);    
            delta += 20;
        }



As you can image having this line of code run hundreds of times a second can be resource extensive due to the strings being immutable. Is there a cleaner way of doing this? Attaching and detaching just doesn't seem like a good idea.