I created a bunch of animation clips that are intended for movement in two directions each Fwd/Bwd Left/Right but jme3 doesn’t support negative speeds, is there another way the get clips to cycle +/- and can getTime be used to smoothly swap and sync between clips at a given “frame”/time in a clip?
e.g. let say I have “run shoot fwd clip” and wanted to quickly change that to “run shoot dwn clip” (same length) but we want to do the swap such that if “run shoot fwd clip” was 80% done that “run shoot dwn clip” would smoothly start at 81% end and thereafter fully loop until another change is triggered
In my game the player controls bullet direction but the weapon direction may not always align immediately or fully with the bullets, since I chose to pose aiming in my hero character “stylized”
Note: I have animations for all four basic directions for some chosen weapon angles, it just seems like wasting effort since they were duplicated and mirrored on the timeline with no added posing in blender.
I have tried to “spit” getTime to the console to better understand it but I only get 0 or 1