I took a look at the MOtionPath code and i think that to adapt it
to another control related to a primitive test of pathfinding i only
have to feed the spline with the points created from the pathfinding algorithm
and change the setLocalTranslation to the SetPosition method of the physics character control or whatever it is
called , am i missing something else?
yeah, why not, it could work. Really motion path just interpolates between waypoints.
I’m interested in your results.
Ok thank you,
i will go on with this implementation and make some tests.
The first tests went pretty well although
actually the creation of the spline doesn’t take into account
the fact that he cannot use some points to create the interpolation segments
because they are not in the navigation map i have to make a further check
for visibility or for points that belongs to a specific navigation cell everytime
the character makes a move, i will dive into it and find which is the best
performance solution.