Vertex/shape animation being ignored on inport

After reading through the whole topic ( BlendShapes ) I got a doubt:
The mesh loader class that the code i should join with the codes on the topic, has to be recompiled into the jme Binaries? Or I can just use the class outside to generate the models i need?

Furthermore i can register a loader on the assetManager, but the extension would be the same as the other ogre files, i thought in change the extension to another, but it is cheating… haha.

So I’ll try it. If i’m doing it wrong please tell me and stop me before i blow my computer!! hahaha
Thanks