I’m totally new in 3D programming and encountered a huge problem.
I have made simple cube object wich consist od 6 meshes. One cube uses 4 diffrent textures.
The problem is when i create about 200 or more cubes like that, FPS is decreasing to 30-40 (for one cube it’s far over 1000FPS).
What kind of optimizations can i apply to run it faster?
For example i see mythruna’s world consist of many more cubes like that and still runs quite fast…
Mythruna doesn’t render cubes. It renders batches of visible faces. One mesh per material broken up spatially.
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English is not my native language and i’m not sure if i have understand you correctly…
How can i achieve similar effect?