Well, considering that I spent 4 years in pre-plan and 6 months in picking the technologies, building the team, etc. I have to say - the thought has crossed my mind.
When we started out we knew very well it was one of the more difficult things you can do in game development. We already knew and weighed in the mental stress, changes in people’s personal lives over the course of the several years we knew the project was going to take. We even considered for a time how we would handle things like death if someone in the dev team died before we were able to finish.
So, yeah. We thought about all that and more.
And we still were stubborn enough to go ahead and proceed with the project and the considerable monetary investments it was going to require over the years - even with all the red flags waving.
Do I ever think “Oh, I wish we had done a fucking 2D game instead of this”? Yeah, of course I think about that from time to time. But I also knew with 100% clarity what I was getting myself into.
I get depressed from time to time from working on the project ~8-15 hours per day. Time I could be spending with my family and kids. I watch them grow up around me - and I’m still working on the game. And they will be teenagers before I’m finished.
How do I handle the pressure, mood swings, and criticism? I handle it like a pro, because this is absolutely what I want to do with my life. I can’t think of anything better.
When I get depressed or mentally strained from working on one thing for too long → I switch my focus on another aspect of the game. When I get tired with that → I switch my focus again to distract my mind.
On my down time I do research for the game, or I play games or watch movies which have something to do with the premise of our game, or I go out for a walk and take reference photos for the game, so I can constantly learn and move forward even while I’m resting. And I write down ideas from my dreams. I have been thinking about this all the time for 6 years. I’m obsessed about this.
That which is not moving - is dead. There’s only one way, and that’s forward.