I’ve looked in al lot of places for this answer, but never found it.
Is it possible to use a geometry, spatial or something (from orgexml) in the waterfilter as the water itself? I have a very odd shaped pool in my 3d world and right beside and under the pool you can walk, but now i walk under water, and that is not what i want. Is it possible to do this now?
But you also have a way to limit the area covered by the waterFilter. It’s just basic though, you can set a center and a radius, giving you a circle shaped pool. You can set the shape to square and the radius will be considered as an extent.