Hello,
I've seen ways of circumventing use of passes by instead using PassNode objects. Is it feasible to create a WaterRenderPassNode, so I don't have to bother with using a PassManager and can use the regular rendering system?
Hello,
I've seen ways of circumventing use of passes by instead using PassNode objects. Is it feasible to create a WaterRenderPassNode, so I don't have to bother with using a PassManager and can use the regular rendering system?