What about the keys which are not in KeyInput class?

Hello, i have a simple question.

Let’s say i have a “jump” mapping and my player wants bind “ö” key for jump (yea (s)he is a bit weird). But i dont find KEY_Ö in KeyInput class as you might guess. What should I do ?

Like every other decent game in existence, you let them hit the key instead of selecting from 500 different possible keys.

ie: add a RawInputListener and watch what they hit.

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And OnKeyEvent.getKeyCode() returns which key in KeyInput class equals the hit. Am i got it?