What about triggers in MW3D 4.1?

I read something about triggers in mw3d 2.0 user guide. Are there triggers in MW3D 4.1?

I read something about triggers in mw3d 2.0 user guide. Are there triggers in MW3D 4.1?


In the previous releases there was support. But in this release, its all about the jMe scene graph, and we didn't add anything extra.

The release is very extendable and adding support for the triggers would require adding your own game model, and make a plugin for it. so its very doable.

If I create a plugin to put a trigger in a Node(like a custom controller), will this trigger be saved in the .jme file?

The current jME export/import system supports custom classes, as long as they implement the Savable interface and are available during both exporting and importing.