i would like to ask you, what is the best way to do full character customization(like weight, tall, hair, texture changes, etc)
Here i come with some ideas like:
shader vertex modification + adding colors/normals from other textures like tatoos, skin, etc.
-> I think it might be good, but not sure how it will work with JME animation system. Animation changes verticle positions so shader will see it differently, so i belive here is problem.
Also i belive physics will have problem, so for example ragdoll might not work correctly.
Load model and change verticles via code(weight, tall - for some human areas)
-> but here im not sure if this will not break JME animation from loaded model. Still shader for texture mixing
Create all via code - mesh via code, armature and animation via code. Still shader for texture mixing
-> here i belive will be too much work and sounds like ugly solution.
I seen some topics about verticle morph, but not sure how it should look like.
Also topics like “do eyes should be always in same position as model” or “should clothes be affected by weight/tall same way as character or differently”, “what solution will maintain animation/ragdoll functionality properly”
If this is possible using just engine, then also “moving cloth on character”, but if not, then no need.
Please note its about Full customization. Not just texture.
Please help me find best solution, because soon(like weeks) will need to create some customization
Also maybe someone else could find it helpfull.
i hope it will be gentle discussion. i understand there were some topics, but i need fresh view on full customization solution.