Dec 24, 2018 6:49:29 PM com.jme3.app.LegacyApplication handleError SEVERE: Uncaught exception thrown in Thread[jME3 Main,5,main] java.lang.UnsupportedOperationException: The geometry base_0 (Geometry) buffer HWBoneIndex has different number of components than the rest of the meshes (this: 0, expected: 4) at jme3tools.optimize.GeometryBatchFactory.mergeGeometries(GeometryBatchFactory.java:141) at logic.translation.navmesh.NavMeshState.createNavMesh(NavMeshState.java:141) at logic.translation.navmesh.NavMeshState.<init>(NavMeshState.java:50)
Something is wrong with your Bone Mesh:
- You don’t want your Skinned Geometry to be part of the Nav Mesh
- For batching you need geometries which are comparable (have the same number of bones)
- Usually you have meshes consisting of no bones, but your rigged mesh uses 4, which to me seems uncommon, but could be a fancy mesh thing. Either way doesn’t matter because of 1.
Heheh… all related to the same problem:
Well he asked basically the same thing so I thought I’d be a good programmer and reuse old solutions
D.R.Y. in action.