what is the meaning of this exception and how to prevent it?
java.lang.UnsupportedOperationException: The geometry Flame (ParticleEmitter) buffer TexCoord has different number of components than the rest of the meshes (this: 4, expected: 2)
there is buildings and landscape in the scene.
some of building are on fire and may explode.
some of the buildings fall down after explosion and I make its animation by bones an I think it have problem in batching too…
What is your opinion about making geometry from buildings bounding box and batching them with the terrain and generate nav mesh?
I haven’t used jME nav mesh before, but if I were in your shoes, I would be thinking about making a new mesh, that is not displayed, only for navigation. I would make this mesh based on the level information (buildings, explosions, trees …)