What's happening with MonkeyBrains?

Hi,
I’m the main developer behind gdx-ai. :smile:

Actually the whole gdx-ai framework is dimension independent. Thanks to the use of interfaces and generics both steering behaviors and pathfinding API work with 2D and 3D because is the developer’s responsibility to provide the actual implementation of the model. Also, about “actor” model I don’t really get what you’re talking about. If you’re referring to something scene2d-related, well, I think you misunderstood the API.

Behavior trees have proven to be a real mean to implement complex agent’s behaviors. Think of games like Halo 2 whose AI heavily relies on behavior trees. :wink:

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