Where to begin?

I’ve been programming with Java for several years now, almost exclusively web based development. I love what I’ve seen done with jME, and I want to give it a try. Problem is I have very little graphics experience, so I’m not sure where to begin. Learning the jME API is one thing, 3D math another, but what about “basic graphics stuff” such as image formats, textures, colors, transparency, light, etc? What, at a minimum, should I know about these things before starting out with jME? Can anyone recommend some good online resources or books about these (or other similarly “required”) topics?

A good book on general openGL programming is



http://www.opengl.org/documentation/red_book_1.0/





Then take a look at the jME starter guide located here



https://www.dev.java.net/files/documents/73/10905/Starter.pdf





Just start going through the tutorials one by one and if you ever have any questions the forums are a great place to ask :slight_smile: