I'am dveloping a motocross game (3d) for my student projekt (germany). The next step will be SOUND. And I dont't know much of the jME sound system. I have a few general questions therefore:
How to play simple background musik of rock for my dirty game?
Which formats are supported (mp3, wav, ogg,…) regard license problems with mp3 decoding…?
which format is preferable?
is 3d audio available, is that recommended ?
how to do complicated stuff like motorsound for the bike depending on speed or physical forces?
furthermore, the dopplereffect helps for realistic sound of moving objects.
If disk space is a problem then use .ogg, else i would suggest .wav. .mp3 is not possible as far as i know and i wouldnt use it because playing .mp3 files is performance lossy whereas .wav files dont cost you much performance.