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Note, fbx support is no better than blender, so we might get rid of it as well.

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i seen a lot of users use fbx for some reasons

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FBX is slightly better than .blend in that on some level it actually IS an interchange formatā€¦ a proprietary one, but still.

.blend on the other hand could change to a raw memory dump tomorrow for all we can predict. Itā€™s sole purpose is to support Blender and Blender supports a million things that games donā€™t care about.

FBX is at least in the ballpark.

That being said, having it in ā€˜coreā€™ has already caused problems since we got contributions that always had to go through Kirill, etcā€¦ rather than just letting someone take over a jme-contrib library and evolve it as they saw fit. Back then GLTF wasnā€™t even a blip on the RADAR yet.

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FBX is the go-to for unity, so itā€™s most likely that the resources are from the unity asset store - hence the relative continued popularity.

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Ill add them, I only use fbx as a transition object currently since the use of it in jme never worked for me. By transition object I mean I use Blenders version of fbx, not the krill version (i.e. no jme conversion) that paul mentioned as other applications use it like Mixamo.

After I am done with it in Blender, I just export as a different format.

Edit: added

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