Thanks .
I did find this though DirectX to J3O Converter
seems to just convert to J3O, but in a sense this could be implemented to work with the engine I would assume?
I’m really not sure what exactly goes in the bare bone of all of this, and how it all works together, but would be different with DirectX vs OpenGL…??
Thanks!
EDIT: Looks like the importer development got halted sadly… I should bump it >)