@Normen: I’m not 100% sure if I got you right. Let me explain my workflow:
I create a model in the assets-model-folder
I create a texture(mytex.png) and save it in a sub-directory of the model-folder “textures”
I attach the texture to the material and keep the path relative
Save the model
convert in jmp
So, does this mean. The importer finds the texture and creates a material and when I convert it, the converter looks in the assets-folder for “textures/mytex.png” but can’t find the path because it should be Models/textures/mytex.png?
No, it should find the full path as it tries to combine the model folder and the path first, if thats not found it expects the path to be absolute and tries to reduce it from the base to get a valid asset locator. But as said, I can only say this for blender 2.49, is the prefix for the texture path still “//” in blender 2.5/6 when you set the path to be relative?