WIP: [Petabot] – Contest Entry

Great article there. Thanks.

Hey, iam back with an update :slight_smile:

i had mutch work with school, but i added the light for health, a dropdown for resolution and got the framerate up to 1,5k FPS (before: 250FPS, i have a new PC but on not so powerfull PC’s or laptop it had like 11-20FPS)

i even done some test with servers and clients to firgure out some thinks for multiplayer.



Petabot 017: http://perfekt-ki.bplaced.net/Petabot/download/



I’ll be happy about feedback :wink:

Working on the Server + Client



errorscreen:





fixed the “restarte” to “restart” in the game

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very nice, btw “restarte” isn’t in english vocabulary :).

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Just tested it. Nice game. Cool effects. Is there a server running?

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@survivor said:
Is there a server running?

no.. sorry

Just finished up a new version of Petabot.

Petabot won’t be at the point of an final-version at 31th of december, but you can play a demo (Alpha).

We can’t give you acces to a version with full AI (buggy!!!) and even no Multiplayer (dosn’t exits :wink: ).

In the demo are two maps:



-Map 1 :

• texture

• 2 random switching AI spawnpoints



-Map 2 :

• texture

• 2 random switching AI spawnpoints

• test MotionPath of the AI (shoot to start)



Maybe a update on 31.12 with bugfixes and small fixes but nothing big new.

Download here:



Windows: Petabot for Windows

MacOSX: Petabot for OSX

Linux: Petabot for Linux



Its everythink selfmade of Models, Textures, etc…



Thanks to all dev’s on this Engine, it’s very awesome to work with the JME!



Kernproblem

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Congrats, Petabot is officially submitted :slight_smile: