Final Build + 27min full play through video
Final Build Beta Release Here
Demo Releaes Here

I used the TerrainEditor plugin for the first time and quickly added water.
Final Build + 27min full play through video
Final Build Beta Release Here
Demo Releaes Here
Cool, glad to see you in the contest You can also add end edit the water by creating a new FilterPostProcessor file and editing the parameters in the SDK btw, allows for easier adapting of the parameters to make it look good
Whats that blue thing in the water?
Is it a secret item? A power up? Or maybe a boat from the future :o
Good Luck If you need any help with the rules, just ask!
cant wait to see what you come up with!
Nice shot!
Sometimes depth blur really feels distracting. Dunno, may be its just me.
Update One
Not heaps of progress, I unfortunately don’t have much time to devote to this project at the moment.
I have been playing around with the terain editor and blender importing which has been a pleasure to use, however is blowing heaps of time as it’s not part of my usual streamlined workflow.
I’m currently toying with scale and a baseline vissual feel, once I’m happy with these I will move onto some core gameplay.
@thetoucher said:
@Momoko_Fan the blue thing is shader injection in action :P
Are you serious!?? That looks funky amazing!!! Rock’n’Roll
That screen really looks cool, like a commercial “game dev work in progress”
I unfortunately don’t have much time to devote to this project at the moment.
@thetoucher please some more updates! O_o its already freaking awesome!
yeh, maybe underwater depth blur wont cause that much distraction.
That screenie looks so awesome!!
You’re definitely building a very gorgeous game
When anybody mentions “shader injection” that cat becomes our face
So I assume the player is the floaty things in the water which eat the fish and whales
Quick Update.
Firstly, thanks for all the kind words and encouragement,
Not much progress in the last few days, I have been very busy with life… the upshot being I have left my job to focus on development full time! Which is a pretty massive and exciting move
… but onto the reef, the Coral engine is progressing nicely in its most basic form, the ‘wee fish’ is rigged, basically animated and happily swimming around. I had a few issues with using the Blender Importer which was mostly just getting familiar with the proccess and making silly mistakes like not clearing model rotation and scale, and differing origin points. I also did get caught out by BlenderKey setFixUpAxis issues that took a while to debug.
Looking very nice.
Hi guys, quick update …
Nice
@thetoucher said:
Not much progress in the last few days, I have been very busy with life... the upshot being I have left my job to focus on development full time! Which is a pretty massive and exciting move :)