Wolkenstein FPS ready

Thanks for the hint!



I "killed" one of the createSample methods in SoundManager (where the crash occurs):



  public int createSample(String url, int soundNode, int event)

    {

        return -1;

    }



After this the game runs, and the sound seems fine (At least I missed nothing, so I probably killed just less important ones).



BTW: Cool game. I wished there would be further development, but I'm still a noob regarding JME…

Can someone upload the source to mediafire.com? The original site is down.

The website seems to be down (

Guys, this thread is 4 years old…

We’ll leave it to @Fly to make a new thread if he ever becomes active in this community again.