Y Axis inverted on PC but okay on Mac?


I’ve just tested my game project on a PC for the first time after developing it for several months on a Mac,

Everything seems to work fine except that when the user picks some geometry (ray casting) to move up and down by dragging, nothing seems to happen, or at least very unpredictable results. Dragging from side to side is fine.

So I’m wondering what the problem is - is there any reason the Y Axis might work different on a different computer with a different graphics card?

No I don’t think graphics card is related

Try printing out the mouse coordinates you’re getting and see if anything is different