Hi dudes
This is my first post, so anyway… we have around two months on a game project.
The base idea for the project is a multiplayer RPG (not massive) because we liked that Secret of Mana could be played multiplayer… but when multiplayer the gameplay was not that good haha.
Well the idea is a 4 player RPG with a story and everything, we have the characters, the personalities (at least main ideas) and we are breaking our heads thinking in balancing the different abilities, weapons, etc. so there is interactivity between them (combined attacks, remember Chrono Trigger / Cross?) and that any character chosen is fun and there is no boring character to play with.
We have already some advances. The game can already be played multiplayer (the 4 users can be playing) there are some enemies (box-shaped hahah), there is a fairly good collision detection (no physics) and they all can kill the enemies with swords and bows that they take, there is a simple but effective AI for our stupid-enemies right now, there are basic items like potions, etc.
This is our first project using internet resources, so I would be glad if any of you would have any suggestions, comments, or experiences with networking games. We are currently using JGN as the network solution (thanks darkfrog).
We are using this client-server, so I can put the server in my computer, and launch a client on my computer to connect, then the other dudes connect from their homes. I made a console that shows message sent/received from the server, measuring time, bytes sent, etc.
But I would like suggestions for example:
- Divide your world in areas so you can easily decide which information no to send to the clients from the server
- If an enemy is X distance away, do not bother sending the info about him to the clients
- Send information about position/rotation of enemies to the clients every 200ms and use prediction to continue moving the enemy in the client side
Or I don't know, tips like that, even if they are simple to understand or not, I have realized that sometimes a little change has great effect on resources usage.
Thanks from Mexico. ahah.