Is it okay to have a AppState that handles multiple EntitySets?
For example: In my PhysicsAppState I use the PhysicsRigidBody tied to the entityId to update the Position component.
But say I want to move the RigidBody around. So I added a Velocity component. Would it be normal to have a EntitySet with (Position, CollisionShape) and a set with (Velocity, CollisionShape). Where I update the velocity set first