Hello. Another one of my silly questions…
So I need to be able to tell whether or not an Entity is on another RigidBody. This is only for Entities in the PhysicsAppState.
To do this I’ve created a GroundCheckComponent simply hold a Boolean. This component is updated in the PhysicsAppState regularly. So now I can check whether or not a component is “grounded” by checking this component.
My question: Is this proper usage of ECS?