could you help me understand why the hair in the Zombie gltf model is not rendered?
Here is the original model downloadable from the Mixamo site.
Here is the gltf model rendered via the latest versions ofGltfLoader
and MonkeyWrench.
I can try. However, at this point I’m already confused.
- The Mixamo site doesn’t offer a glTF download for this model, so I don’t know where your glTF came from.
- GltfLoader and MonkeyWrench are 2 completely different things. I’m unsure which asset pipeline was used to generate your screenshot.
- Your GitHub repo includes both glTF and FBX files, so I’m unsure which one you want me to look at. The FBX file in the repo is version 7700 (aka 7.7), which isn’t supported by either GltfLoader or MonkeyWrench, so hopefully you’re importing the glTF not the FBX.
As you’re probably aware, JME’s rendering pipeline has significant limitations when it comes to rendering transparent geometries: Alpha/Transparency Sorting, Your Z-buffer, and You . If you’re hitting up against those limitations, there isn’t much the importers can do.
I’m still investigating…
EDIT: I loaded the glTF from your repo into the glTF viewer at https://gltf-viewer.donmccurdy.com/ . It looks like the hair isn’t visible in the glTF, so I think there’s a problem with the conversion to glTF: