Hi all, since a couple of years ago, to learn about game programming, I started working in a “port” of the first level of the first episode of one of my favorite fps (Monolith’s Blood).
There is still a lot of things to improve but … here is what I’ve got so far … hope someone enjoy it.
To make the map in my particular case, I generated an initial XML file from the orginal map using (a modified version of) blud2b.c, this give me a base XML.
Then I developed a java utility to transform the XML to OBJ.
And then tune up manually the XML (I spent 90% of the time here …).
I would like to develop such a tool but I’m not sure I can do it.
The main problem is the lack of documentation about the blood map format (the automatically generated map has very little in common with the manually tuned map you see in the demo).
Anyway I will give it another try in the future (hope that with better luck than the first time).