I’m so fascinated with GLSLs these days. Today I read an article about 2D dynamic clouds by Inigo Quilez. Then I tried to write a simple exmaple with his idea, and want to share with you.
It’s simply combined with 4 noise texture. The clouds can move and change shape as time pass by.
The problem I’m facing now is that I don’t know how to generate tile-able noise map. I use 4 simplex noise instead, which make the clouds looks strange.