2d dynamic clouds

Hi monkeys.

I’m so fascinated with GLSLs these days. Today I read an article about 2D dynamic clouds by Inigo Quilez. Then I tried to write a simple exmaple with his idea, and want to share with you.

It’s simply combined with 4 noise texture. The clouds can move and change shape as time pass by.

The problem I’m facing now is that I don’t know how to generate tile-able noise map. I use 4 simplex noise instead, which make the clouds looks strange.

I’m now reading these articles, hope I can make it better.

http://ronvalstar.nl/creating-tileable-noise-maps

At last, this is the source.

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Reminds me of a project I worked on a couple of years ago. Maybe you find something useful:

Seems the formatting has broken down since, though.

Edit: I see now that I didn’t use noise, but a texture instead as source.

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