七月 19, 2016 12:14:25 下午 java.util.prefs.WindowsPreferences
警告: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(…) returned error code 5.
七月 19, 2016 12:14:29 下午 com.jme3.system.JmeDesktopSystem initialize
信息: Running on jMonkeyEngine 3.1-beta1
- Branch: HEAD
- Git Hash: 310f4db
- Build Date: 2016-04-25
七月 19, 2016 12:14:30 下午 com.jme3.system.lwjgl.LwjglContext getNumSamplesToUse
警告: Couldn’t satisfy antialiasing samples requirement: x16. Video hardware only supports: x8
七月 19, 2016 12:14:30 下午 com.jme3.system.lwjgl.LwjglContext printContextInitInfo
信息: LWJGL 2.9.3 context running on thread jME3 Main - Graphics Adapter: igdumd64
- Driver Version: 9.17.10.2932
- Scaling Factor: 1
七月 19, 2016 12:14:30 下午 com.jme3.renderer.opengl.GLRenderer loadCapabilitiesCommon
信息: OpenGL Renderer Information - Vendor: Intel
- Renderer: Intel® HD Graphics
- OpenGL Version: 3.2.0 - Build 9.17.10.2932
- GLSL Version: 1.50 - Build 9.17.10.2932
- Profile: Core
七月 19, 2016 12:14:31 下午 com.jme3.audio.openal.ALAudioRenderer initOpenAL
信息: Audio Renderer Information - Device: OpenAL Soft
- Vendor: OpenAL Community
- Renderer: OpenAL Soft
- Version: 1.1 ALSOFT 1.15.1
- Supported channels: 64
- ALC extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
- AL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
七月 19, 2016 12:14:31 下午 com.jme3.audio.openal.ALAudioRenderer initOpenAL
警告: Pausing audio device not supported.
七月 19, 2016 12:14:31 下午 com.jme3.audio.openal.ALAudioRenderer initOpenAL
信息: Audio effect extension version: 1.0
七月 19, 2016 12:14:31 下午 com.jme3.audio.openal.ALAudioRenderer initOpenAL
信息: Audio max auxiliary sends: 4
七月 19, 2016 12:14:37 下午 com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
警告: Bad compile of:
1 #version 150 core
2 #define FRAGMENT_SHADER 1
3 #define HAS_GLOWMAP 1
4 // – begin import Common/ShaderLib/MultiSample.glsllib –
5 #extension GL_ARB_texture_multisample : enable
6
7 uniform int m_NumSamples;
8 uniform int m_NumSamplesDepth;
9
10 #ifdef RESOLVE_MS
11 #define COLORTEXTURE sampler2DMS
12 #else
13 #define COLORTEXTURE sampler2D
14 #endif
15
16 #ifdef RESOLVE_DEPTH_MS
17 #define DEPTHTEXTURE sampler2DMS
18 #else
19 #define DEPTHTEXTURE sampler2D
20 #endif
21
22 #if VERSION >= 150
23 #define TEXTURE texture
24 #else
25 #define TEXTURE texture2D
26 #endif
27
28 // NOTE: Only define multisample functions if multisample is available
29 #if defined(GL_ARB_texture_multisample)
30 vec4 textureFetch(in sampler2DMS tex,in vec2 texC, in int numSamples){
31 ivec2 iTexC = ivec2(texC * vec2(textureSize(tex)));
32 vec4 color = vec4(0.0);
33 for (int i = 0; i < numSamples; i++){
34 color += texelFetch(tex, iTexC, i);
35 }
36 return color / float(numSamples);
37 }
38
39 vec4 fetchTextureSample(in sampler2DMS tex,in vec2 texC,in int sample){
40 ivec2 iTexC = ivec2(texC * vec2(textureSize(tex)));
41 return texelFetch(tex, iTexC, sample);
42 }
43
44 vec4 getColor(in sampler2DMS tex, in vec2 texC){
45 return textureFetch(tex, texC, m_NumSamples);
46 }
47
48 vec4 getColorSingle(in sampler2DMS tex, in vec2 texC){
49 ivec2 iTexC = ivec2(texC * vec2(textureSize(tex)));
50 return texelFetch(tex, iTexC, 0);
51 }
52
53 vec4 getDepth(in sampler2DMS tex,in vec2 texC){
54 return textureFetch(tex,texC,m_NumSamplesDepth);
55 }
56
57 #endif
58
59 vec4 fetchTextureSample(in sampler2D tex,in vec2 texC,in int sample){
60 return TEXTURE(tex,texC);
61 }
62
63 vec4 getColor(in sampler2D tex, in vec2 texC){
64 return TEXTURE(tex,texC);
65 }
66
67 vec4 getColorSingle(in sampler2D tex, in vec2 texC){
68 return TEXTURE(tex, texC);
69 }
70
71 vec4 getDepth(in sampler2D tex,in vec2 texC){
72 return TEXTURE(tex,texC);
73 }
74
75 // – end import Common/ShaderLib/MultiSample.glsllib –
76
77 uniform COLORTEXTURE m_Texture;
78
79 uniform float m_ExposurePow;
80 uniform float m_ExposureCutoff;
81
82 in vec2 texCoord;
83 out vec4 outFragColor;
84
85 #ifdef HAS_GLOWMAP
86 uniform sampler2D m_GlowMap;
87 #endif
88
89 void main(){
90 vec4 color = vec4(0.0);
91 #ifdef DO_EXTRACT
92 color = getColorSingle(m_Texture, texCoord);
93 if ( (color.r + color.g + color.b) / 3.0 >= m_ExposureCutoff ) {
94 color = pow(color, vec4(m_ExposurePow));
95 }else{
96 color = vec4(0.0);
97 }
98 #endif
99
100 #ifdef HAS_GLOWMAP
101 vec4 glowColor = texture2D( m_GlowMap, texCoord );
102 glowColor = pow(glowColor, vec4(m_ExposurePow));
103 color += glowColor;
104 #endif
105
106 outFragColor = color;
107 }
七月 19, 2016 12:14:37 下午 com.jme3.app.LegacyApplication handleError
严重: Uncaught exception thrown in Thread[jME3 Main,5,main]
com.jme3.renderer.RendererException: compile error in: ShaderSource[name=Common/MatDefs/Post/bloomExtract15.frag, defines, type=Fragment, language=GLSL150]
WARNING: 0:? : ‘’ : Version number deprecated in OGL 3.0 forward compatible context driver
ERROR: 0:101: ‘texture2D’ : function is removed in Forward Compatibile context
ERROR: 0:101: ‘texture2D’ : no matching overloaded function found (using implicit conversion)
ERROR: 0:101: ‘=’ : cannot convert from ‘const float’ to ‘4-component vector of float’
at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1200)
at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1227)
at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1291)
at com.jme3.material.logic.DefaultTechniqueDefLogic.render(DefaultTechniqueDefLogic.java:94)
at com.jme3.material.Technique.render(Technique.java:167)
at com.jme3.material.Material.render(Material.java:966)
at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:616)
at com.jme3.post.FilterPostProcessor.renderProcessing(FilterPostProcessor.java:218)
at com.jme3.post.FilterPostProcessor.renderFilterChain(FilterPostProcessor.java:269)
at com.jme3.post.FilterPostProcessor.postFrame(FilterPostProcessor.java:320)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1102)
at com.jme3.renderer.RenderManager.render(RenderManager.java:1145)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:253)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:193)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
at java.lang.Thread.run(Thread.java:745)