Hi,
I want to compute a 3D Julia fractal with quaternions that can be rotated. So, if I have a cuboid, I can say for every point, it contains to the fractal or not. These are volumetric informations. But for the display, I need only the surface. So, how can I convert the volumetric data to surface informations consisting of triangles or quads? Do you know an algorithm or strategy for that?
Best,
Andreas
If you have volumetric data (you can calculate a floating point value at any point in 3D space), then you can convert that to geometry using either the marching cubes or marching tetrahedrons algorithms. There's a jME implementation of marching tetrahedrons at this wiki article: http://www.jmonkeyengine.com/wiki/doku.php?id=rendering_scalar_fields#polygonisation
Please let me know if the classes in the wiki are usable, and if you found any improvements. And we want to see some screenies please, fractals are cool