A cross between FTL and Eve online is exactly what I’m going for (with a tad of the sims)! Its going to be a third/first person space shooter based distributed MMO (that’s a mouthful) where anyone can stand up their own server and have their friends connect and servers will be connected to each other by warp points or jump gates. I’m hoping by making it distributed in that way I can keep it free to play (no cost overhead for running game servers), since I don’t plan on quitting my day job.
Spaceship Game Web Site with more screenshots and videos
I’m also trying to make it as open file format as possible, allowing anyone to create their own alien characters and look like whatever they want. I also want to make it so people can create their own ships or planets as well. Its still very much in the development phase, and I’m not 100% sure exactly how it will end up. But I love using JME to develop this, it literally is the greatest game engine ever (in my opinion)!
Lightspeed Patrol is a great name. And your game really looks awesome. I’ve gone through a million name ideas and none have stuck yet. They all seem to box me into an idea that I’m not ready to boxed into.
Shaders aren’t too bad to get started with, they’re a C like syntax, glsl, which is close to java. To get started, just look at one of the JME3 jar files where the shader files exist. You can pretty much copy Unshaded.vert, Unshaded.frag, and Unshaded.j3md and put them into your own asset folder. Here is the shader code I wrote to do the nebula, its based off of the “Unshaded” shader in JME3. So you can use it in the exact same way. I added one extra variable called “FadeDistance”. Basically it toggles whether or not to fade away with distance. Feel free to use and modify it in your own project.
If you’re interested in how I did the lense flare thing, I might just create a new topic to discuss that one. Its pretty simple, and yea it really adds a lot to a scene.
And yes, you did see a federation ship