(July 2016) Monthly WIP screenshot thread

Hmm, perhaps you could try using particles with a lighted material and maybe add something more advanced like a soft particle gradient when they intersect things.

I wouldn’t make them billboard towards the camera though, just have them be quads that use that [nebula trick] (3D Nebula Graphics (How-to)) and float around with a very slow speed.

Not everything has to be done with super advanced filters :stuck_out_tongue: