About the tree or flower model in JEM3

My model making environment: 3Dmax 9 and the OgreMax plug-in. I used the usual method of creating tree and flower in 3Dmax-the 3dmax transparent mapping method and the tag files, and created a flower, which could be rendered in 3Dmax. But after it was exported as the Meshxml file of ogre and then imported to JME3, it couldn

You'll want to add alpha blending, for OgreXML this is easy just add:

scene_blend alpha_blend

in material file inside your pass statement, like so:

material Leaves
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 0.500000 0.500000 0.500000 1.000000
         diffuse 0.599216 0.599216 0.599216 1.000000
         specular 0.500000 0.500000 0.500000 1.000000 12.500000
         emissive 0.000000 0.000000 0.000000 1.000000
         scene_blend alpha_blend
         depth_write off
         texture_unit
         {
            texture Leaves.dds
            tex_address_mode wrap
            filtering mipmap
         }
      }
   }
}

Er er, ah … solved thank you too!!!    :smiley: :D"SomethingNew"

That's kinda strange that it is not exported correctly. The OgreMax should be the best exporter for Ogre3D. Maybe some alpha-blending option should be enabled…