My model making environment: 3Dmax 9 and the OgreMax plug-in. I used the usual method of creating tree and flower in 3Dmax-the 3dmax transparent mapping method and the tag files, and created a flower, which could be rendered in 3Dmax. But after it was exported as the Meshxml file of ogre and then imported to JME3, it couldn
You'll want to add alpha blending, for OgreXML this is easy just add:
scene_blend alpha_blend
material Leaves
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.599216 0.599216 0.599216 1.000000
specular 0.500000 0.500000 0.500000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
scene_blend alpha_blend
depth_write off
texture_unit
{
texture Leaves.dds
tex_address_mode wrap
filtering mipmap
}
}
}
}
Er er, ah … solved thank you too!!! :D"SomethingNew"
That's kinda strange that it is not exported correctly. The OgreMax should be the best exporter for Ogre3D. Maybe some alpha-blending option should be enabled…