how to get the engine in this case to repeat the tex into the white spaces? it is a texture map, so I can’t scale the texture coordinates up, only down, which works well.
when loading the texture from assetmanager set on the texture object the Wrapmode.
It should then behave as coord = coord%1
eg 0,0 -> 2,2 will result in the texture being 4 times shown total.
Now some math, if v1 to the end of your texture is 1,1 and ingame a distance of 1 meter per side but yout white quad is total 1.5m per side v4 should be 1.5,1.5