Yes. This has been said hundreds of times. Everybody wants their features implemented.
I'm not suggesting all these features even in JME3, and they could be even longer term then that. There is one thing I'll mention that I would want in JME3. I'm basically going to list some things I think should be in JME in the future, and then I'll probably go ahead and start messing with the JME source to get used to using it. Hopefully after that we can talk about starting to implement these features.
1- Game object classes. A code example would be the simplest to show in this case. It should be this simple.
//Physics game object
PhysicsGameObject crate = new PhysicsGameObject();
crate.AddCubePhysics();
//rendering
root.Attach(crate);
//Player physics
Player mainPlayer = new Player();
root.Attach(Player);
2- Advanced Game. This will make it easier to get a game running quickly. It allows for you to have the features of JME in Advanced Game like shadows, blur, etc. that can be enabled or disabled through some simple functions. It is similar to simple game but is good for commercial projects without having to retype code like the shadow pass and stuff.
These two previously mentioned features can be packed into a JAR file, so if people would rather do this stuff from scratch, they still can, just like before.
3- Deffered Rendering. This allows for much more complex lighting systems with hundreds of lights. It's speedy and definitely is good for post processing effects. It renders lighting as a post processing event.
4- Advanced Rendering- People want their game to run fast. One way or another. Things like VBOs and such should be implemented in rendering much deeper, you shouldn't have to activate it. Dynamic VBOs would be nice if possible, otherwise it can be a setting that can be changed. Most things other than animations are going to need VBOs, so make it the default.
5- Advanced Effects- SSAO, Motion Blur, DOF, Volumetric Lighting, Radiosity, Bloom, an HDR. What more is there to say?
Maybe these last three features can be in an advanced rendering, so, yet again, if someone doesn't need rendering this advanced, they can use the old JME renderer.
All these features are an attempt to do what I talk about in my blog a lot, simplicity.