Hi, I have faced with alpha blending problem.
So, in my example I used
and as you can see, by default it creates this Hard edge clipping alpha. I dont know, maybe this is my mistake, or problem with my model (I tested single sided and double sided models, no change)
But if i switch to sky (in queue bucket) hard edge dissapear, but…it is sky rendering mode
Default model have same artefacts:
Being familiar with alpha and sorting might help here. If you haven’t already read it then this might be a good primer:
Especially since putting it in the sky bucket fixes the problem… there is no depth there.
It could be turning off depth write fixes it. I don’t know how the effect is done, though.
IT IS JUST AWESOME! ^_^, triple thanks.