WOOW soo human need a separate ambient light? i’ve puted one more for human only to try to illuminate it.Soo
if i remove AL from human and leav only AL in rootNode human will not be illuminated ?
Then as I already said, it has a black ambient color… you need to the the human’s material’s ambient color to something other than black.
Getting my other “repeating myself” out of the way now:
You need to the the human’s material’s ambient color to something other than black.
You need to the the human’s material’s ambient color to something other than black.
You need to the the human’s material’s ambient color to something other than black.
But you can also try to configure the color in Blender for: Ambient, Diffuse, Specular.
If you find out how to do this, it would be nice if you post the solution here.
Blender has no concept of ambient color as I understand it. Easiest way is to generate the j3m from the SDK and edit it.
Second easiest way is to grab the existing Material in code (since you already grab the geometry you know how to do this) and set the ambient color there. Sort of as ogli says.
That’s because you didn’t do any of the recommended tutorials so you have no idea how to set material parameters, I guess.
Edit: you also didn’t look at the post above that already shows how to set ambient (though it leaves out the setBoolean(“UseMaterialColors”, true) part)
What is the consequence of trying something and failing? Nothing, basically. Would have taken you less time than posting three responses here and you would become that much less helpless.
i’m not say they are not made bro , but i’m pretty insicure,this model was working fine,then i moded it and it stopped soo im a bit scarried but ok thnx i will try