Hi, I would like to know how I can detect whether an animation action is complete. This is necessary when I want to start a new animation but have to wait before the current one is finished. For example:
Player presses jump, blend from idle animation to jumpStart animation.
…Waiting for what is happening…
Ah, character is floating in air, start jumpLoop right after current animation.
Are there ways to do this? Because right now I think the jumpStart animation is only executed very shortly as it immediately detects it is in air.